Showing posts with label Generation 1. Show all posts
Showing posts with label Generation 1. Show all posts

Wednesday, 21 March 2018

How Cyclonus Saved the Decepticons

 - Becka of the Rated Thighs



“Once the Decepticons nearly held the quadrant through terror. Now we scrap like slargs over a few energon cubes. Is this how you honour the memory of Galvatron? Is this the fate of the mighty Decepticon Empire?” 

I’ve been a fan of Transformers for nine years this year, and for eight of those years I wrote off season three of the Generation One cartoon as something I wouldn’t be interested in after all of the deaths in the movie and the change of setting from Earth to Cybertron. (Hell hath no fury like an Ironhide fan being forced to watch him die in two separate films). However after deciding to give season three another go, I found not only that it’s now my favourite of the cartoon, but also that Cyclonus is the most important thing in it. 


Copyright Hasbro


Yes, ol’ lilac bunny ears himself.

Or, to put it another way, he’s at least more important than any of the Decepticons who preceded him: Megatron as the leader, Starscream as the backstabber archetype (looking at you, copycat Terrorsaur), Devastator as the first gestalt, Blitzwing and Astrotrain as the first triple changers…heck, he’s even more important than his own leader, Galvatron.

And yes, he would punch me for saying that. And yes, I would still say it. Why? Because Cyclonus broke the mold of what it meant to be a Decepticon in the most instantly recognizable of Transformers properties. (Before anyone can object with “but the Marvel comic!” yes, the Marvel comic is amazing. But to the average casual fan I’d put money on the cartoon being the more familiar).

In seasons one and two, the Decepticons were portrayed as borderline-idiotically evil, despising anything ‘good’ just because (“I hate nice things!” says Rumble in ‘Microbots’, perfectly summing up Megatron’s entire movement) and refusing to even allow something as meaningful as friendship enter their ranks. Seriously, they spend 90% of their day hating and sabotaging the Autobots, and the remaining 10% of that same day hating and sabotaging one another (see Astrotrain and Blitzwing’s attempted coup in ‘Triple Takeover’ for a prime example of how completely incapable of working together the Decepticons are at this point). But they’ve still got a leg up on the Autobots, so their pointless squabbling doesn’t really amount to much other than to maintain the status quo of Autobots = good and Decepticons = evil. 

Copyright Hasbro


And then the movie happens to them, and they lose everything they’ve spent the last couple of million years building up: their entire homeworld, and the only leader they’ve ever known. The only leader powerful enough to force them to work together. ‘Five Faces of Darkness’ opens with the remnants of the faction hanging out together (yet oh so apart) on a cold barren world, unable to achieve anything even as basic as foraging for energon (although Astrotrain tries, bless his cotton socks). They’re dispirited, desperate, and broken as a faction.

And then Cyclonus arrives, and with him change. Because Cyclonus is not an egocentric Decepticon who believes only in the superiority of himself, but rather the superiority of the Decepticon movement as a whole.
Within five seconds of being on planet Chaar, Cyclonus has the erstwhile morbidly depressed troops on their feet, cheering, and handing over their meagre energon supplies so that he can find Galvatron and restore them to their former glory. He inspires them in a way Megatron was never able to and Galvatron will never be able to; both versions of the guy led solely by fear, whereas Cyclonus’s natural talent for leadership comes from his own proactive nature. He identifies a problem and immediately starts thinking of ways to overcome it, rather than using the favoured Decepticon tactic of the first two seasons of either a) ignoring the problem outright, b) blaming the problem on someone else, or c) refusing to acknowledge the scale of the problem, refer to a) or b) to continue. (See: pretty much any episode from seasons one and two).

But beyond his complete lack of ego, Cyclonus is also totally almost selfless. The Decepticons of the first two seasons were greedy, desiring power for themselves above all else, but also just that slight bit too lazy and/or cowardly to fully pursue their goals. For example in ‘The God Gambit’ Astrotrain, Starscream, and Thrust discover an energon-rich planet and waste no time in conquering it and forcing its natives into worshipping them – all without contacting Megatron, because they would not wish to share this newfound wealth with their own movement? This is in sharp comparison to ‘Fight or Flee’, in which Cyclonus and Scourge discover another energon-rich planet. Do they do as Astrotrain and crew did one season beforehand? Nope. Cyclonus’s first instinct is to contact Galvatron and summon the Decepticons, recognising the planet’s strategic value in their continuing campaign. It simply doesn’t occur to him to keep the glory for himself. He is a warrior to his cause, and his cause comes above all else – even personal glory.

(Although, as an aside, it has to be noted that he carefully avoids mentioning that he and Scourge had their afts handed to them by the Aerialbots earlier in the same episode when speaking with Galvatron, so it is possible Cyclonus has pride that can be dented at times).

Finally, let’s consider his relationship with Galvatron. It’s fun to simplify it right down to a master and servant dynamic, but like the Depeche Mode song there’s a lot more going on that first appears. For example, I don’t think it’s right to say that Cyclonus has 100% confidence in Galvatron. He unthinkingly corrects him on a couple of occasions – such as commenting on his leader’s lack of strategy at the start of ‘Webworld’ – and also seems to spend the majority of his time acting entirely on his own imitative without any orders from above. In ‘The Big Broadcast of 2006’ he even outright ignores Galvatron’s warnings that the Decepticons are not interested in the Junkions’ rebellion against the Autobots and flies off with Scourge and the Sweeps to see how they could take advantage of the situation. Galvatron has decided against intervention, but Cyclonus deemed the matter important enough to override his master’s command – and drag Scourge and co. along for the ride. Cyclonus, then, is not totally blindly loyal to Galvatron – again, his interests are for the entire Decepticon movement, not the one person leading it. 

Copyright Hasbro


It’s also arguable that Cyclonus doesn’t even perceive Galvatron as a person in his own mind, but rather his own metaphorical figurehead. As already mentioned, Cyclonus has an innate ability to get people to follow him without a second thought and has both the brains and the brawn to back this up. Yet he always defaults back to insisting that Galvatron be the one in charge – and I will argue that this is not because he feels inferior to Galvatron, but rather because he recognises that one of them is good at sitting in a chair and yelling orders whilst the other one is good at actually flying off and making those orders happen. In other words, Galvatron must be in charge because Cyclonus is far too busy to lead and nobody else is suited for the role.

Another part of the Decpeticon mold thoroughly atomized.

If you want a neat summary of everything I’ve written above, I’d invite you to watch ‘Webworld’ – arguably Cyclonus’s most important episode. Cyclonus has enough of the Decepticons’ respect for both Swindle and Motormaster to warn him of the impending revolt against his master (Swindle, for goodness’ sake, does nothing without getting some kind of benefit out of it – yet here he is giving advice for free). Rather than allowing the revolt to happen so he can usurp power, as past Decepticons would have done, Cyclonus immediately sets about trying to fix the problem (albeit with advice given by Quintessons, but at this point he’s desperate). During the various ‘fixes’ on Torkulon he’s wise enough to not meddle in what’s happening – believing medical professionals to have more knowledge than him – but as soon as those treatments become harmful he immediately attempts to intervene. He then apologises to Galvatron, recognising that he has made an error in trying to force him to change, and guides the leader back onto his proper path of wanting to smash Autobots.

Now try to picture that episode happening with any other Decepticon, even Scourge, in Cyclonus’s shoes. It just wouldn’t happen – they would fly off the moment they discovered that the Torkulons are powerful enough to keep Galvatron prisoner and claim the Decepticons for themselves.

Cyclonus is also important because his colourful nature gives the Decepticons a flavour of believability. Even before season three and the excellently written Rodimus Prime and Ultra Magnus, the Autobots have always had the benefit of multifaceted characters; they had grumps (Cliffjumper, Gears, Huffer), they had naysayers (Sunstreaker in ‘Megatron’s Master Plan’), they had wildcards (Red Alert, Grapple, Hoist, and Ironhide at various points), and they had hubris (Optimus Prime, whenever they were doing badly). The Decepticons were just bad, period, and many of the new ones introduced during season three followed that same bland ideal. Cyclonus did not, and the season is all the better for him.

In closing: he’s a good lad whose positive attributes may have landed him on the Autobot side of things in another life, and showed television audiences for the first time that Decepticons could be more than bland villains hell-bent on the silliest world domination plans possible. And no, we’re not going to talk about what Headmasters did to him. 

Now if you’ll excuse me, I’m off to rate his thighs.

Copyright Hasbro

Thursday, 1 March 2018

Moving the Goal Posts

 - Dorian MacQuarrie


You are never going to finish your collection. Or at least, Takara will do their darndest to prevent it. 

Okay, maybe that should be "you are never going to be finished with collecting"?

With the recent talk (legitimate or otherwise) of a 35th Anniversary Optimus Prime on the horizon, aka MP Optimus Prime 3.0, Takara have once again moved the goal posts. Just when you felt your collection was headed towards completion, they've rebooted things and given us a new aesthetic to buy into. I think it was inevitable we would eventually see a more cartoon styled MP Prime to go along with their wonderful Megatron and other such cartoon focused releases. Some are expecting this to be a complete relaunch of the Masterpiece line and honestly, I wouldn't mind. Seeing the recent reveal of MP Prowl with animation accurate bright blue windows did cause me to vomit a little; a styles clash if there ever was one. But a brand new, cartoon accurate Prowl on the other hand? I'd be keen on that. In my Sunstreaker review I floated the idea of Takara releasing a new Sideswipe to better match his golden brother. This is something I think we will definitely see in the coming years as Takara try to change the direction of their product to keep us digging into our wallets to buy more and more toy robots. 

Be it the pressures of business or an insidious plan to keep collectors on tenterhooks, rarely does a line reach full completion. Rarely do we have the entire cast of a show or every iteration of a toy we were hoping to buy, and even with something as grand as Takara's Masterpiece line, it was always going to be the same. Once the heavy hitters are released it's time to move on to another project and release those same big name characters in ever new and updated versions. Call it the fetishisation of Generation 1 and the seeming inability for companies and collectors alike to explore new and different ideas or just call it good business sense, one way or the other, you're never going to have that complete collection of Masterpiece styled bots. Of course in this instance "complete" depends on your personal definition. Complete might mean a certain core cast or sub-group of Transformers and not necessarily every single release or member of a team. But for those who seek to have a complete Season 1-2 cast of G1 Transformers, your time is running out and it might be Takara who decide when things change. I'm sure this will leave a large enough gap for a multitude of Third Party companies to step in and complete those missing figures but regardless of how much noise a group of collectors make, I doubt it would still be financially viable once a new Masterpiece styled line is fully underway, building off the back of seminal releases such as Inferno, Sunstreaker or the aforementioned Megatron. 

We have of course seen this before. As new lines roll out, new aesthetics take over and lines can remain incomplete. Generation 1 gave way to Beast Wars, which in turn gave way to Car Robots/RiD and so on and so forth. It's easier to accept when it's off the back of a cartoon. It feels more self contained and expected. Look to the Generations line though and see how with every iteration of that particular line, Classics, Universe 2.0 and Generations itself, the goal posts were ever changing and from one wave to the next we started to drift away from aesthetics laid down in the early waves. Again, this was probably easier to accept as a Generations shelf can accommodate a varying degree of different aesthetics and toy lines given the nature of the Transformers brand and the world it presents. 

Masterpiece on the other hand, the seemingly iconic representations of these characters? When that changes, it's more difficult to accept. I have written time and again about the diverging aesthetics of the line. Sideswipe and Sunstreaker encapsulate this perfectly and never was there a bigger red flag (or yellow in this case) that the line was going to change, restart, reboot, call it what you want, but the goal posts would be moved. Takara will usher in a whole new set of cartoon accurate MP toys and not just current moulds with ghastly blue windows but brand new versions of Sideswipe, Prowl, Starscream etc. It's bound to happen. It must happen. It's not in Takara's interest to allow us as collectors to finish up and complete a line. Sure, plenty of us will just find something else to collect but that might be a product from a different company altogether. Takara have captured the adult collector market as never before but with no other core product in their repertoire to keep those same adult collectors engaged, they'll just need to start all over again but in a new and interesting way. 

And on that grim note, keep it #Refined

Follow Dorian on Twitter @Vigadeath

Thursday, 29 June 2017

Generation One Car-Robots

 - Dorian MacQuarrie


There is something quite special about the Generation One Autobot car-robots. By car-robots I mean the first few waves of Autobots, taken from the Diaclone line and presented with new names, characters and in some cases new colour schemes. 




I missed the boat on G1 and it was only in the last ten years I even held an Autobot car-robot but I was immediately gripped by a certain magic that nothing else in the vast world of Transformers collecting, not Masterpiece, nor anything from the Third Party scene has been able to recreate.  

It is the "car" in car-robot that so enthralled me and drew me into a world of diecast, scale cars with real-world counterparts but with a hidden secret of transformation under the hood.





There is a sort of uncanny valley with most modern Transformers alt modes. Even the movie toys which are often based on real world vehicles can still have a hint of robot about them, maybe the paint work or panel lines betray what really lies under the car body. Steps are not taken to give them a worthy disguise. The Alternators/Binaltech line is possibly the only instance where the alt modes were presented as legitimate scale model cars, made for display in alt mode and definitely not to be confused with a Transformers toy(!)

From Hoist's car-towing capabilities to Skids' opening boot (complete with scooter were we talking about Diaclone Honda City Turbo) and of course the obvious but still marvelous car carrying capacity of Ultra Magnus, the G1 car-robots performed the necessary tasks required to pass as a toy car and nothing more. With rubbers tires, die-cast parts, spectacular real world detailing and chromed metalwork, they pass as convincing toy cars to the uninitiated, making their transformation all the more surprising and satisfying. 


Ye Gods that chrome wear 

Transformers have always had that 'two toys in one' appeal, a robot warrior with some sort of alternative mode but rarely do modern toys have an alternative mode that fulfills the toy-based function of its designated vehicle/camera/gun/tape deck etc. 

Universe 2.0 Sunstreaker's alt mode does not pass for a convincing toy car, it is clearly a Transformer and lacks many of the hallmarks that would indicate a toy car with only the intention of being a toy car. And that's fine, that's good, there's nothing wrong with that but cast your gaze over to the G1 car-robots and boy oh boy, they had that 'two toys in one' thing sorted. 




If only I had some drivers

I do find myself wondering why I don't just buy model scale cars, be they model kits or die-cast constructs but the answer is simple, they'd just be cars. That's it. The pure joy I feel over the G1 Autobot car-robots stems from the duality of their nature. They are inherently both a toy car and a robot. I'd say this stems from the original design ethos, to be cars that turned into robots, complete with little drivers (more on that topic in a future article, spoilers, I love drivers for my robots) and therefore they needed to pass as toy cars with all the trimmings necessary to fit that particular sort of toy. 


If you're reading this and wondering why little toy car-robots have such a prime position in my collection then maybe you need to go out and buy some of these G1 gems and experience them for yourself. Pound for pound, date for date, Transformers has never matched those original car-robots. 


Until next time, keep it #Refined