Thursday, 7 September 2017

My Daughter Doesn't Care About Your Bullshit

-mantis nine nines


My daughter is 8, the same age I was when Transformers launched, so she is too young to know of the online fandom. And her life is better for it. I know, it sounds very hypocritical coming from a blogging YouTuber, but the truth is the truth. Here’s the thing, I get so much joy out of the TF/nerd internet community that I forget the dark depths and lunacy waiting just around every corner. We all know the saying DON’T READ THE COMMENTS but we do it anyway with a sinking feeling in our stomachs. One day that will be my kids too, but until that day it allows me to see some truths about the way society caretakes things behind the scenes. 


Which leads me back to the title. See, my daughter doesn’t care about your bullshit. Windblade is her favorite character right now, and she is stoked to get the Titans Return version. When I see fans still arguing, years after the fact, that Windblade is a BS product Hasbro pushes just because of those damn SJWs blah blah it makes me realize how impotent and out of touch this rage is. It’s from people who despite being often much younger than me have become relics and they don’t even know it. Much as I didn’t realize how wrong and dumb I was to rage against the Beast Era, then the Unicron era, then the Bayformers, and so on. Just about the time a person feels the entitlement swell in their chest, leading them to decry and attack the new and different, they no longer matter anyway. The kids have taken over, and they are all that matters.


The angry arguments these days are usually over gender, sexuality, morality, race, more relevant social issues than in the past. In my time it was Trukk not Munky! How can a robot be an animal?!?! Blergh! No matter what the central debate is though, the truth remains the same, we are never more out of touch with our childhood than when we seek to quantify and control it. My taste and experience with Transformers is that diecast, real world vehicles, and nice blocky bots are what was cool and necessary about the property. 90's kids disagreed and found something in Beastformers I was blind to. Then both sides of that argument saw the blatant Pokemon ripoff happening in Armada and screamed to the heavens. This of course failed to change anything, and these days I know fans for whom Hot Shot is a favorite character. They didn't care then that he was supposed to be "Bumblebee" if not for legal issues, and they don't care now. My rage never reached them and what did they care what a 20 year-old thought about TFs? Each time the franchise changes hands it changes shape, re adapting to be what it needs to be to survive another permutation of the fandom.



So if you want to have any real influence, stop wasting your energy yelling at the clouds and get creative! That’s what the people who currently drive the brand did. Not just the artists, actors, special effects wizards and authors, but the investors and financiers as well. The reason we see increased diversity in our favorite properties is not a vast conspiracy, its simple math. Diversity reflects the buying public, so even the most regressive mind realizes investment must be made or risk falling behind those that do.

When I look at the work of Mairghread Scott, Sarah Stone, Sara Pitre-Durocher, Kei Zama, Joanna Lafuente, and many others, its excellence stands for itself, regardless of gender. Yet there was still backlash in the beginning, so much wasted energy blasted forth in message boards and social media. People unable to understand that they are seeing these things not because someone is trying to change the status quo, but because they are representing it.

We all want our voice heard, we all have ideas for the way our favorite properties and storylines should be handled. Those with the passion, commitment and talent to do so will make their vision a reality and help shape the future. Every story you have ever read, every toy you have played with, every video game you love, was created by one or more people who spent more hours than they intended thinking through and seriously contemplating every aspect. This has led to our current world, one in which an 8 year-old girl has characters that she can relate to in all the cool nerd stuff she is aware of. It doesn't matter what you think of Rey, or Windblade, or Strongarm, or any other character that offends your sensibilities. 

Because my daughter cares about #refined and cool characters, not your bullshit.




Follow Dan on Twitter @mantisninenines

Thursday, 31 August 2017

Gorilla Gorilla Gorilla

- Ben Watson


You may have caught my recent article outlining my thoughts on Beast Wars twenty years on and now after a TFNation haul-based development, I'm going to reassess how I'm feeling about that. But before you can shout "Revisionist sentiment!" I can tell you it all comes down to three words; Masterpiece Optimus Primal. 



In my previous piece I mentioned how I was relatively unfazed by the coming of Masterpiece figures aimed, laser-like directly at me but after handling the original version of MP Primal, when met with the newer one at a good price - you bet I went for it. What we have here is the MP-38 Convoy (Beast Wars) Legendary Commander Ver. In other words; a toy accurate Masterpiece Optimus Primal. This kind of accuracy is my main concern with the wider MP line at large as I hold little desire for cartoon centric design. (But then it turns out this deco pulls double duty and is actually screen accurate to that one time Optimus appeared in the Beast Wars II anime? Go figure.) To see Masterpiece finally render that which I regard as the ultimate goal of the line - a perfect version of a toy beloved from years ago - I couldn't really say no to the boss monkey. 



Of course, on the one hand suddenly gaining a stylistically totally different MP figure only exacerbates my previous issue of design dissonance. This guy sure ain't gonna fit in with the handful of car based Masterpieces I already own and by virtue of his MP status then won't really gel with most other regular TFs either. Primal exists in a strange singularity in my collection, above and beyond all his peers. But by a little touch of convention magic, right now it simply couldn't be a problem. 



The fact this figure is a stone-cold stunner with incredible engineering and accessories obviously helps but the one thing that's letting me feel like I didn't just shell out for a random action figure is that it's part of a con haul. This is an effect I've always thought about expounding my feelings on and now is definitely the time. Nothing ever feels weirdly out of place or one of a kind when you come home from a convention with an armful of diverse delights. After spending a weekend picking up bots of all shapes, sizes and styles, these disparate pieces all have one thing in common that irrevocably links them to each other in your collection: they all came from the same con. 



For weeks now I've had all the components of the cash crater that is my TFN haul stood around the surfaces of my home in little gangs, not yet content to release them into the wild of my wider collection. And standing at the head of the pack is MP Primal. A for-the-time-being surrogate Prime leading haulmate Autobots, Omnicons, Spychangers and Mini-cons into battle upon my coffee table. Right here, right now, Primal has his place all thanks to that sentimental force surrounding and binding him to the other figures I got within hours of him. 



So what are my feelings towards Beast Wars now? I'm still very aware of that stylistic gulf but choose to wade across it at least partway because if there's one thing this figure has shown me, it's that journey is worth it. MP-38 is a true masterpiece. Perfectly realising the first Optimus I ever knew while packing in everything worthwhile from his original toy and then some. Light up eyes, a metal chain mace, pop-out cannons, different faces? Forget about it. And thanks to some factory error, I even got an extra sword! 



Masterpiece Optimus Primal has well and truly dispelled any doubts I had about my continuing love for my first Transformers series. To tell you this figure feels right is simultaneously succinct and a towering understatement. While I hugely appreciate the toy stylings of this version, I didn't get my hands on an OG (here meaning Original Gorilla obvs) Primal until I was in the swing of purely vehicle based lines. I saw the monkey man on my telly screen long, long before realising the weirdery of that spring open gun arm or spiky skull mace. 



So to have a figure which captures the best of both worlds, with proper wrist guns and a jetpack bumflap but also bright blue swords and a toothy mask face is simply sublime. This is the most complete representation of this design we are ever going to see. The rumoured Power of The Primes Optimal Optimus housing a gorilla that's on its way will surely be huge fun (and now an instant pick-up for me) but it will not come within dung flinging distance of the simian spectacle of this awesome ape. Simply put: no other Primal will ever be as #refined. 



Follow Ben on Twitter @Waspshot23

Thursday, 24 August 2017

Defining the work of Geoff Senior. Part 2/3

 - Leigh Gregurke



There is no one single rule or method that makes a page work. What exists is a range of tools employed by artists such as the mechanics of page flow, direction hierarchy and overall shape harmony. These may not be immediately implicit on a page but it is nearly always apparent when they are absent. 

You might not remember the pages that don't work because chances are if they were common in a book it wasn't great and you didn't make it far through. Many times I wade through a book, struggling because I find myself re-reading a page trying to find the rhythm, getting lost in the panels or struggling to identity the pace. Geoff Senior pages nearly always read easily and the information the writer wished to transmit is always clear.

In part one I touched on some of the more iconic pages of Geoff Senior but it's the absolute craft that appears on a regular basis that cements his legacy as the best. To spotlight the mechanics employed by Senior here are three different pages over three different eras of his career examined.


Leading the eye.


Marvel Comics


In a page from Matrix Quest, Senior employs a lot of spot blacked shadows to convey the sense of dread, tension and confinement perfectly suited to the horror themes Senior and Furman were exploring in a heavily Alien influenced 1990 issue. The shadows serve a dual purpose however not only of obfuscation and foreshadowing but acting as non obtrusive guiding lines.




The first down-stroke across the face is wonderful in giving us immediate tone but it also points us down to the left of the next panel. Clever work by the letterer Jim Massara filling the blank space draws us from Bumblebee's face towards the monitor; one of the major light sources of the page. Senior halts us, shows a new entrant to the scene; Grimlock again bathed in shadow contrasting against the negative space of the room beyond. It's the cast shadow of a cable or other piece of the environment that curves and almost tangents us directly into the pulled back shot giving us the room and context. A spot blacked element of foreground then drives us back across so the final panel reads almost in reverse. We find ourselves drawn to the connection between eye line, head-spike then the arm shunting out. By building movements across the page it builds pace, the arm although not using speed-lines or texture has direction and impact, it feels sudden, powerful and definitive. Senior provides us cause and effect, permission of eye movement blocked and controlled by suggested character movement.


Pausing the eye.

Marvel Comics

If you were to take the script of this page I think the first instinct might be to make the prominent panel the moment of Trailbreaker being shot; Senior resists however and provides us with engaging pacing and directional tools to build tension. The top panel is a trademark 86 Senior establishing shot, wide and flat and gives us the beat for the rest of the page. The dominant following panel switches the pace, completely stalling the eye, pulls the viewer up and away above the eye-line to show the predicament of the character. Even though we don't see through Scourge's eyes, we see the situation and each rack of steel leads the eye to a different direction. We don't get a clear read on where the action will be. It is the opposite effect to the clear road-map of the previous analyzed page and it is completely intentional. We feel the initial confusion, the maze, the viewers eye has to pause and explore the options we are trained to follow.

The narrative of Furman of course depicts the character of Scourge as the alpha hunter though, even when we are paused his hesitation is short lived. In that moment of pause we become the hunted and feel the tension of the hiding trio about to be revealed feel. You know that feeling when you are playing hide and seek? Waiting and knowing you are about to be found, that wait is agonizing. The panel is that wait. 

Scourge's shot mirrors the top panel but at a shorter size showing it's a shorter beat; the pace ramps up. The lettering insert lets us know that he reacts with terrifying speed but we already know that, we see it. The page isn't about a character being shot as much as it is about the tension beforehand, it shows us a character trait and puts us into the emotional state of three characters only pictured once in the final panel.



Directional hierarchy and shape harmony

Marvel Comics


Sometimes a page isn't always about the read order though, consider the above page that almost reads as though it could be filmed as a montage. The action all feels simultaneous. The effects of the subsequent panels to the left are shown affecting the initial. Every panel reads as upwards rising energy, every line is filled with a directional intent that starts from the bottom radiating towards the top. The directional hierarchy isn't subtle on this page and was not, I think, intended to be but there are other techniques at play hiding under the surface.




The page has intent to give us a feeling of a grouped barrage, a united front against the seemingly unbeatable foe in the giant planet eater Unicron. The directional choice gives us the stage of the battle. We know the players are on the ground, small.....even the normally heroically larger form of Optimus Prime and hulking brute of Scorponok are reduced to a head joining the directional choir and an insert panel. 

The first narrow panel gives us extra context of the results of the impact but we instinctively know from the story and the lore that Unicorn is upwards always, his size and celestial nature make it so. The second layer of shape harmony is subtle but one I think is entirely intentional, the other dominant shape coexisting with the straight directional lines are the circular forms depicting the effects of the weaponry, the curve of Scorponok's tail, the base and details of the planetary guns and the arc of the rising fighter jets. Senior I believe could have had the jets angling up and leftwards to create a stronger sense of directional hierarchy but instead having them accentuate that arc we see a hint towards both the spherical nature of Cybertron and of Unicron, two hugely dominant spherical forces at the heart of the book. Senior creates a page that not only reads unified in direction but in shape, no other visual element goes against the harmony causing friction or demanding the eye. Even Rick Parker's letters are kept tight and tidy to the borders to avoid contrasting the status quo. 

These are but some of the incredible works of Geoff Senior. Every page contains a number of techniques, tricks or tools to make them stand out and tell a story. Find a book that Senior worked on, find a page and take a look under the bonnet, why does it work?

The next and final installment of this examination of the work of Geoff Senior attempts to show you the mark making and line quality that defines a Senior. I hope to even teach you how to draw like Senior. Ambitious I know.

As always, keep it #Refined




follow Leigh @Ambushthem







Monday, 21 August 2017

RRCo. Report: TFNation 2017

- Dorian MacQuarrie


We are just over a week removed from TFNation 2017. Social media is still abuzz with friends both old and new sharing their experiences, there are still haul and reflection videos coming through on YouTube and the official TFNation account remains a presence on our timelines. 



Just like toy cars
Photo by Ben Watson

Building on the success of their debut last year, the team behind TFNation sought to put on a convention that catered to the myriad flavours of Transformers fans and I can safely say they succeeded in presenting a wide array of guests, panels and exclusive merchandise which extended beyond the brand we all know and love. There's always a chance that by trying to cater to the many you can dilute your product but when the guests range from the legendary Geoff Senior to the ever-popular James Roberts and you're offering a convention exclusive Transformers Animated comic, there was no lack of quality for the sake of quantity.

In the months leading up to TFNation, information regarding tickets, hotels, guests, merchandise and general advice for attendees was communicated through official social media platforms, showing from start to finish, the TFNation team had the attendee at the heart of the convention. This also helped to fuel the oh so important hype train, ensuring excitement was at a fever pitch.

Traditionally, the Friday of convention weekend has little to offer and outside of a screening of the 1986 Transformers: The Movie was mostly a bar experience where people could catch up with friends and welcome first timers. Last year TFNation set a precedent with their Rock Lords panel and presentation of the line, showing not only do they aim to cater to early arrivals but also to those would hold interests outside of Transformers specifically. This year was no different, with various panels starting from as early as 12pm, including a Q&A with popular Youtuber Thew Adams and a special look at the Brave series, including an eye watering showcase of many vintage Brave toys. I've never seen so much gold chrome in person.

Saturday morning and doors open. As with the previous year, the dealer room, staging area and signing stations for the multitude of guests were all in one large hall, allowing you to make multiple rounds of the various dealers, artists and writers.

For many attendees the dealer room is the main attraction of the convention. The opportunity to pick up toys normally only available online, the chance of stumbling across some rare gem from Transformers lines of old (or maybe even a cheeky Gobot or two) or even just the satisfaction of seeing such a vast selection of toys in person. This year Titans Return Trypticon was definitely one of the key toys to snatch up, also there was a surprise splash of Maketoys products available in limited number, Thunder Erebus and Galaxy Meteor, the latter of which, as Maketoys has recently announced, might not be available for some time now if at all at this point. Beyond those particular items there were impressive displays from Kapow Toys, The Spacebridge, In Demand Toys, Max and Me Love Toyz and of course, the ever eclectic mix from Toy-Fu. 

Next to the main convention haul was the much lauded Forge, a space for artists from within the community to sell their wares including prints, badges and commission pieces to name a few. This represents a key pillar of the TFNation experience, the community. It is said time and again that the community makes the convention and the team behind TFNation have supported the multitude of artists and creators by providing the space and the means to sell their wares and showcase their talents. 

Over the weekend there are many opportunities to interact with guests, through panels hosted in the main hall or one of the secondary rooms, signing stations which also serve as pick up points for commissions and prints or even at the hotel bar. There is a very relaxed environment surrounding the interaction with guests. Other conventions often operate on a system of premium tickets and paid-for photo opportunities and autographs, not so with TFNation, where you only have to queue up to meet the likes of Simon Furman or Kei Zama and if you're lucky you'll even have a chance to buy them a drink at the bar. The accessibility of the guest experience is yet another unique aspect of TFNation compared to other conventions around the UK. 

As Saturday trading comes to a end, and the main convention hall closes, preparing for another day's trading on Sunday, the secondary hall opens up for the evening's entertainment. Starting with the cosplay competition, attendees are treated to a plethora of various characters from the Transformers franchise. From Sideswipe to Censere the Necrobot, from humanised "Pretenders" to full robot-regalia, the quality of work and craftsmanship on display is astounding. Every year the cosplayers improve and innovate, with increasingly elaborate costumes and evermore obscure characters. 

Following the pageantry of the cosplay competition, the script reading provides some humour and light hearted situational comedy, bringing together the voice actors in attendance and anyone capable of a good Beast Wars Megatron. It's a special event and not one you'd easily find at other conventions. While the entertainment continues, downstairs at the bar other attendees are catching up with old friends, sharing experiences with new ones and of course, tinkering away with their purchases from the day. Try to imagine the entire bar of a hotel, crammed full of Transformers fans of all kinds playing with toys, it's slightly bizarre to be honest. 

This is the heart of the convention, this is the reason many people travel from far and wide, to take part in the most welcoming, accommodating, exciting and satisfying weekend of the year. For many people their love of Transformers might be a private affair or at the very least they might be very limited in speaking about their hobby to friends and family. At TFNation, regardless of whether you're a fan of G1, Bayverse, Animated, MTMTE or even Kiss Players, you'll find common ground with the hundreds of others in attendance. Over the weekend I had the opportunity to talk to some of the organisers and through our conversations I came to the realisation that TFNation is more akin to seeing your favourite band. Sure you might prefer a different album from the fan next to you but you're all still there to see that one band. In this case everyone present is a Transformers fan and that sort of common denominator allows for unparalleled levels of interaction between complete strangers. 

Sunday morning and once again, doors open. Given the options for weekend, Saturday only and Sunday only tickets, the experience of welcoming newcomers and old friends starts all over again. For those who arrived in the previous days the dealer room is less of a focus, allowing more time to peruse the Forge or spend time at a panel in the main hall or of course, a return to the bar for a drink and some more socialising. For those who may have train or plane tickets booked for the Sunday evening, time can weigh heavily on the afternoon. The desire to spend every remaining moment with friends versus the very real need to rest after a weekend of indulgence can create something of a dull mood. Thankfully the Hilton is well placed with opportunities to explore the surrounding lake and foot paths for a chance to recharge and create a little head space before diving back in for the last few hours. 

The closing ceremony of TFNation is a bittersweet moment. Full of cheers, smiles and joy but also the sad realistion that it's all over for another year. In the final moments, the feeling that it has only taken place over the weekend yet somehow your entire world was this one weekend at this one hotel is palpable. The final farewells are more akin to the what is experienced at a family gathering, hugs, handshakes and I'm sure for some people a little sorrow. While a handful remain until the Monday morning, taking up the mantle of "survivors" many head home, their journey back to reality and whatever work, education or other activities make up their day. 

This was TFNation's second year and it was clear that the team are learning from their experiences and are dedicated to providing the best convention experience possible. With plans to deliver a bigger and better event year on year I can only guess at what will be in store for 2018. Enormous praise must go to everyone involved with setting up and running the convention. Their hard work ensures that attendees can enjoy what for many is the best weekend of the year, safe in the knowledge that their tastes are being catered to and that the TFNation team keep them at the heart of all their work. 

Until next time, keep it #Refined. 

Thursday, 3 August 2017

TFNation 2017: Q&A With Team TFN

 - Dorian MacQuarrie


TFNation 2017 is just over a week away and boy oh boy is the hype train up to full steam. With a long list of amazing guests and a bevy of exclusives the team have certainly upped their game from last year's debut on the UK convention scene (and that was already an excellent event). 

If you weren't at the premiere TFNation then not only did you miss out on a double helping of good-times, you also won't be aware of the very special atmosphere that permeates the convention. From a very genuine and warm welcome at the registration desk to the most community driven experience I have ever attended, the TFNation crew definitely put you, the attendee at the heart of their work. 

With this in mind we fired a barrage of questions at the team behind TFNation, asking what sets TFNation apart from other conventions around the UK. 

Let's go!

RRCo: With a diverse fan-base drawn in from three decades of shows, toylines and media, how do you try to cover all interests for potential attendees?   
[Adam] - 'By understanding that every fan has their own passion for the franchise and that can be based on anything from the Bay-verse to the Ladybird books. Focusing on one aspect, even an element as significant as G1, can leave others wanting, so we look to try and offer something for everyone........and then add new areas that attendees wouldn't even consider. A positive trait of our growing, increasingly-diverse, fandom is that they are always bringing their own new element into the folds.....or rediscovering and championing older aspects. We listen and where we can, we act.' 
[Ed] - 'Most prominently, with a diverse line-up of guests that have worked on different Transformers media. Voice actors from the various TV shows, movies and video games, comic artists from the entire history, writers for both fictional and factual backgrounds, character and toy designers......If we get a bead on someone who covers something we find new and interesting, we'll target in on them for inquiries.' 
RRCo: To someone whom has never attended TFNation, what would you say separates this convention from other comic conventions and sci-fi events?
[Isa] - 'I truly think that the community TFNation is built around is very special. We are tight-knit, friendly and always ready to embrace new people into our fold. With us organisers being fans and friends were attendees and organisers of other Transformers events and later came together to ogranise TFNation, that community spirit is the driving force of our convention. We want everyone who attends TFN to feel the same way we did when we first me and befriended this community.'
[Gruffy] - 'Simply put, the community infuses the Con itself. Whilst the majority of conventions I’ve been to over the years have an atmosphere of some description, TFNation holds a special place in many peoples heart as being the place they can catch up with people they only see once a year and hang out in the crowd of internet buddies in a relaxed setting. Add to this, there's a full blown convention going on at the same time that involves the franchise of Transformers, with panels and events exploring all facets of the universe from toys to fiction.' 
RRCo: What aspects of the convention are you personally proud of, and why?
[Andrew] - 'All of it, as being behind the curtain and I get to see the level of planning and attention to detail that gets put into things. So I'd have to say the crew involved in putting it together both before the event and on the day itself as the amount of work and dedication from everyone is massive and it all helps ensure that things go as smoothly as possible.
For the event itself, it's the atmosphere that makes it what it is. The fact is has such a laid back and inclusive atmosphere is something we can all be proud of, although I'd be lying if the ego wasn't massively boosted when people pointed out how nice the stage looked last year.'
[Techbot] - 'Though it may sound clichéd, it's the spirit and attendees who make the difference. We are blessed with an amazing crew and volunteers who add to the show. We try to be friendly and approachable and the feedback we receive points favourably to this.'
[Adam] - 'It’s so rewarding to hear from fans who are excited by coming to our event and make that weekend the focus of much of their year. Behind the scenes, it’s just crazy being part of this ridiculously talented group. Aspects like the TFNation art team…. the quality of their work is incredible, whether it be something attendees see, or ideas we have on hold for future years. We get as excited about seeing the results of their work as any attendee does!'
[Isa] - 'I hate to sound like broken record, but I’m afraid my answer to this will be pretty similar as the previous question. It’s about the people. I have had people say to me that TFNation is the thing they most look forward to in the year, or a place where they feel at home, most comfortable in being themselves and celebrating what they love with their friends, even that this community has given them more confidence or positively guided their life in some way. When people say things like that, you must be doing something right! It makes me extremely happy to be a part of creating the event that allows them the space to feel that way.'
[Ed] - 'Oh, man, there's so much to be proud of. That we get this thing together every year, and that people not only want to come back but that it means so much to them to do so... I think that's what I'm personally most proud of; how much we help to bring this community together, how many friendships we've then helped to happen, and how in turn that community become so supportive of each other even out in the rest of their lives.'
RRCo: From the outside the Transformers community is perceived as a very male dominated culture despite the large amount of women involved in various elements of the films, comics and fandom. Is this perception changing?
[Ed] - 'I really hope so. I guess from outside, where folks are only really exposed to the testosterone-fuelled movies based on an old 'boys toys' property that they only kinda maybe remember from childhood it can seem very male-centric. But if you dip in even slightly, I think it fast becomes apparent just how much women bring to it. At the time of writing this, two of the three main Transformers comics' primary artists are women, one of the writers of those books is a woman, and two are coloured by women. Those same books, as well as the TV shows are making a greater effort to, I guess, 'code' their characters more evenly, although there's still a ways to go. And the fans? It's genuinely hard to call where the percentage lies these days, and that is delightful.'
RRCo: Are you seeing more female attendees and what how does that effect your organisation process? 
[Isa] - 'I am unsure of the exact statistics, but I perceive the gender balance of our attendees as being closer to an even split than other events from a few years ago and have noticed this growth. I think this is wonderful. 
As far as this changing our organisation process, I wouldn’t say it has changed something about the organisation process, but that an inclusive convention was something we knew we wanted to strive for from the start. 
In creating TFNation, we wanted to ensure that there is something at the convention for everyone and that as many aspects of the fandom as possible are represented. This, of course, includes ensuring that female fans, creators and voices are not overlooked. This links right back to our large team of organisers, which naturally helps many different perspectives be heard from the ground level when making important decisions about the convention.'
[Techbot] - 'We generally do not separate the sexes and rather see everyone as equal fans of the series. One area however we have tried to increase is within merchandise, different styles of clothing for example. We have also found that our forge area has been popular with a lot of the highly skilled female crafters, so we are pleased to be able to share their talents and work.'
RRCo: With conventions increasing in popularity, the format of charging attendees for signatures (with so-called “premium tickets” for big name star interaction) is becoming the norm. Would you ever adopt this format for the convention in the future?
[Isa] - 'This isn’t necessarily always up to the convention organisers. Some agents will enforce certain criteria for their clients by contract – such as whether and how much they charge for autographs and so on. This is commonplace at big general comic conventions. It is my hope that we can keep guest interaction at TFN free of charge after the price of admission to the event, but if we ever had the opportunity to bring over a guest whose agent wanted to charge for meet and greets and autographs, we would have to weigh up the pros and cons of that particular guest and those particular circumstances.'
RRCo: Would you adopt this format for a big name in the Transformers franchise?
[Adam] - 'As Isa noted, not only do some guests require such “Premium tickets” to fund an appearance, but that’s actually a condition in the contract. It honestly makes sense for guests of a certain level to do this and, while you might not be able to get an autograph from such a guest, following those rules would allow you to sit in the hall and listen to interviews, panels and script readings.If we were ever to consider it, we would reach out to our attendees and be open about the situation. The fact virtually nobody explains the reasons behind such premium pricing is bound to make folks suspicious of convention practices…. Especially in light of recent events.'
RRCo: How do you choose guests for TFNation? What part of the process is the hardest?
[Andrew] - 'Names out of a hat! I think the hardest part is probably the negotiations and discussions, thankfully not something I have much of a part to play in. There are always lots of discussions as much as we would like we can't bring everyone. It's great to get old friends back, but we're also conscious of trying to get new faces and voices, and to try and ensure we have a lineup that has something that covers a lot of aspects of Transformers both current and historic. So getting the lineup right takes a while. 
Yes, there is passion for the guests, as we are all looking to make the convention the best it can be and everyone has someone in mind they want to see at TFN. For me it's a thrill to be able to say we are bringing Bob Budiansky this year as he's someone I've long wanted to see at a TF convention in the UK. Us old farts who grew up with the Marvel comic can meet one of the two pillars of Transformers history, and so that those who have come in as fans a little later on can see how much of what they love as Transformers can trace it's roots back to the work Bob did.'
[Adam] - 'We choose guests based on various factors, but a primary one is will this person be a great guest for fans to meet, and will they enjoy the unique atmosphere we aim for at TFNation. If you hear any TFNation crew refer to a guest as “a great bar guest” you know we regard them in the highest manner.As for the process itself, it’s relatively straight-forward as these guests (and their management teams) deal with events all around the world. Make no mistake, we all have a good laugh at conventions and events, but guest booking is still a very specific and serious business.'
RRCo: How are you using social media and media technology platforms to engage people? Are there any opportunities you would like to take advantage of in the near future?
[Techbot Wrangler] - 'Social and digital media is obviously a growth area but is also something that the TFNation crew excel at. We have numerous plans to make increased use of not only existing social media but also VR, AR and MR technology, along with IOT and more traditional mobile devices, to allow the community of fans to engage with each other and the TFNation brand throughout the year.'
RRCo: Looking ahead to the future what do you hope to achieve with the TFN convention as a whole?
[Gruffy] - 'To grow and achieve further heights. TFN is a different beast to the majority of conventions I have attended, due to the nature of the community it serves. It feed the community's hunger for both the franchise and the social event, whilst the fans very much push the convention each year.  Slow but sure growth may be the best way to do this.'
[Techbot Wrangler] - 'When we started we had a goal to expand the reach of the convention to the core audience for transformers, kids. They are a huge market which is generally not catered for at fan events. As we see more uptake we shall be able to spend more resources in improving the area, which is one of our long term goals.'
[Techbot] - 'To grow the brand, to entertain people and ensure that the quality seen in year one is expanded. we are keen to see what people make of some of our panels, displays and exclusives.'
[Ed] - 'Convention goals... that we continue to be viable and desired, that we can keep bringing folks together, that we can always find a way to up our game. To never disappoint! To be around long enough for the Motorvators to get the love they deserve.'
RRCo: Finally, can you tell us about any surprises for this year? Even just a hint?
[Andrew] - 'Well if I did they wouldn't be surprises then. Do we have anything else up our sleeves...you might very well think that. I couldn't possibly comment.'
[Gruffy] - 'I shall be reading at Perchance to Dream, and I'm bringing something very interesting.'

And there you have it! A wee insight into the workings of TFNation and maybe just a glimmer into the madness that goes into organising a convention. 

Thank you to Adam White, Ed Pirrie, Isa, Gruffy, Andrew Turnbull, Techbot, and Techbot Wrangler for taking the time to answer our questions.

As for the Refined Robot Co., we're planning something very special for TFNation. If you would like to get your hands on our first, limited release fanzine, complete with recommended convention purchases, stunning photography and of course, plenty of words, then keep an eye out for Ben and Dorian across the weekend. 





Until next time, keep it #Refined